‪GamecraftModdingAPI  ‪v1.8.0
‪The unofficial Gamecraft modding API
GamecraftModdingAPI.Utility.GameStateEngine Class Reference
Inheritance diagram for GamecraftModdingAPI.Utility.GameStateEngine:
GamecraftModdingAPI.Engines.IApiEngine

Public Member Functions

void Dispose ()
 
bool IsBuildMode ()
 
bool IsSimulationMode ()
 
void Ready ()
 

Public Attributes

bool isRemovable => false
 

Properties

EntitiesDB entitiesDB [set]
 
bool IsInGame [get]
 
string Name = "GamecraftModdingAPIGameStateGameEngine" [get]
 

Member Function Documentation

◆ Dispose()

void GamecraftModdingAPI.Utility.GameStateEngine.Dispose ( )
inline

◆ IsBuildMode()

bool GamecraftModdingAPI.Utility.GameStateEngine.IsBuildMode ( )
inline

◆ IsSimulationMode()

bool GamecraftModdingAPI.Utility.GameStateEngine.IsSimulationMode ( )
inline

◆ Ready()

void GamecraftModdingAPI.Utility.GameStateEngine.Ready ( )
inline

Member Data Documentation

◆ isRemovable

bool GamecraftModdingAPI.Utility.GameStateEngine.isRemovable => false

Property Documentation

◆ entitiesDB

EntitiesDB GamecraftModdingAPI.Utility.GameStateEngine.entitiesDB
set

◆ IsInGame

bool GamecraftModdingAPI.Utility.GameStateEngine.IsInGame
get

◆ Name

string GamecraftModdingAPI.Utility.GameStateEngine.Name = "GamecraftModdingAPIGameStateGameEngine"
get

The documentation for this class was generated from the following file: