‪GamecraftModdingAPI  ‪v1.8.0
‪The unofficial Gamecraft modding API
GamecraftModdingAPI Namespace Reference

Namespaces

namespace  App
 
namespace  Blocks
 
namespace  Commands
 
namespace  Engines
 
namespace  Events
 
namespace  Input
 
namespace  Interface
 
namespace  Inventory
 
namespace  Persistence
 
namespace  Players
 
namespace  Tasks
 
namespace  Tests
 
namespace  Utility
 

Classes

class  Block
 ‪A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored. For specific block type operations, use the specialised block classes in the GamecraftModdingAPI.Blocks namespace. More...
 
class  BlockGroup
 ‪A group of blocks that can be selected together. The placed version of blueprints. Dispose after usage. More...
 
class  Blueprint
 ‪Represents a blueprint in the inventory. When placed it becomes a block group. More...
 
class  Cluster
 ‪Represnts a cluster of blocks in time running mode, meaning blocks that are connected either directly or via joints. Only exists if a cluster destruction manager is present. Static blocks like grass and dirt aren't part of a cluster. More...
 
class  FlyCam
 
class  GamecraftModdingAPIException
 
class  Main
 ‪The main class of the GamecraftModdingAPI. Use this to initialize the API before calling it. More...
 
struct  OptionalRef
 
class  Player
 ‪An in-game player character. Any Leo you see is a player. More...
 
class  SimBody
 ‪A rigid body (like a chunk of connected blocks) during simulation. More...