Public access to the private variables in RobocraftX.FullGameCompositionRoot
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static void | Init (FullGameCompositionRoot instance) |
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Public access to the private variables in RobocraftX.FullGameCompositionRoot
◆ Init()
static void GamecraftModdingAPI.Utility.FullGameFields.Init |
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FullGameCompositionRoot |
instance | ) |
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inlinestatic |
◆ _contextHolder
UnityContext<FullGameCompositionRoot>? GamecraftModdingAPI.Utility.FullGameFields._contextHolder |
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staticget |
◆ _dataDb
IDataDB? GamecraftModdingAPI.Utility.FullGameFields._dataDb |
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staticget |
◆ _deserialisedBlockMap
FasterList<EGID>? GamecraftModdingAPI.Utility.FullGameFields._deserialisedBlockMap |
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staticget |
◆ _eCsGameObjectResourceManager
ECSGameObjectResourceManager? GamecraftModdingAPI.Utility.FullGameFields._eCsGameObjectResourceManager |
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staticget |
◆ _frontEndEnginesRoot
EnginesRoot? GamecraftModdingAPI.Utility.FullGameFields._frontEndEnginesRoot |
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staticget |
◆ _frontEndGo
GameObject? GamecraftModdingAPI.Utility.FullGameFields._frontEndGo |
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staticget |
◆ _isQuitting
bool? GamecraftModdingAPI.Utility.FullGameFields._isQuitting |
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staticget |
◆ _loadingScreen
LoadingScreenImplementer? GamecraftModdingAPI.Utility.FullGameFields._loadingScreen |
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staticget |
◆ _mainGameEnginesRoot
EnginesRoot? GamecraftModdingAPI.Utility.FullGameFields._mainGameEnginesRoot |
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staticget |
◆ _mainGameGo
GameObject? GamecraftModdingAPI.Utility.FullGameFields._mainGameGo |
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staticget |
◆ _mainGameSubmissionScheduler
SimpleEntitiesSubmissionScheduler? GamecraftModdingAPI.Utility.FullGameFields._mainGameSubmissionScheduler |
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staticget |
◆ _multiplayerParams
MultiplayerInitParameters? GamecraftModdingAPI.Utility.FullGameFields._multiplayerParams |
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staticget |
◆ _physicsUtility
PhysicsUtility? GamecraftModdingAPI.Utility.FullGameFields._physicsUtility |
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staticget |
◆ _physicsWorld
World? GamecraftModdingAPI.Utility.FullGameFields._physicsWorld |
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staticget |
◆ _physicsWorldSystem
BuildPhysicsWorld? GamecraftModdingAPI.Utility.FullGameFields._physicsWorldSystem |
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staticget |
◆ _renderingWorld
World? GamecraftModdingAPI.Utility.FullGameFields._renderingWorld |
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staticget |
◆ Instance
FullGameCompositionRoot GamecraftModdingAPI.Utility.FullGameFields.Instance = null |
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staticget |
The documentation for this class was generated from the following file: