‪GamecraftModdingAPI  ‪v1.8.0
‪The unofficial Gamecraft modding API
GamecraftModdingAPI.Utility.AsyncUtilsEngine Class Reference
Inheritance diagram for GamecraftModdingAPI.Utility.AsyncUtilsEngine:
GamecraftModdingAPI.Engines.IApiEngine

Public Member Functions

void Dispose ()
 
void Ready ()
 
void Setup (IEntityFunctions efu, IEntityFactory efa)
 
Task WaitForNextFrame ()
 
Task WaitForSubmission ()
 

Properties

EntitiesDB entitiesDB [get, set]
 
bool isRemovable = false [get]
 
string Name = "GamecraftModdingAPIAsyncUtilsGameEngine" [get]
 

Member Function Documentation

◆ Dispose()

void GamecraftModdingAPI.Utility.AsyncUtilsEngine.Dispose ( )
inline

◆ Ready()

void GamecraftModdingAPI.Utility.AsyncUtilsEngine.Ready ( )
inline

◆ Setup()

void GamecraftModdingAPI.Utility.AsyncUtilsEngine.Setup ( IEntityFunctions  efu,
IEntityFactory  efa 
)
inline

◆ WaitForNextFrame()

Task GamecraftModdingAPI.Utility.AsyncUtilsEngine.WaitForNextFrame ( )
inline

◆ WaitForSubmission()

Task GamecraftModdingAPI.Utility.AsyncUtilsEngine.WaitForSubmission ( )
inline

Property Documentation

◆ entitiesDB

EntitiesDB GamecraftModdingAPI.Utility.AsyncUtilsEngine.entitiesDB
getset

◆ isRemovable

bool GamecraftModdingAPI.Utility.AsyncUtilsEngine.isRemovable = false
get

◆ Name

string GamecraftModdingAPI.Utility.AsyncUtilsEngine.Name = "GamecraftModdingAPIAsyncUtilsGameEngine"
get

The documentation for this class was generated from the following file: