‪GamecraftModdingAPI  ‪v1.8.0
‪The unofficial Gamecraft modding API
GamecraftModdingAPI.Input.FakeInputEngine Class Reference
Inheritance diagram for GamecraftModdingAPI.Input.FakeInputEngine:
GamecraftModdingAPI.Engines.IApiEngine

Public Member Functions

void Dispose ()
 
LocalInputEntityStruct GetInput ()
 
ref LocalInputEntityStruct GetInputRef ()
 
uint GetLocalPlayerID ()
 
LocalPlayerInputEntityStruct GetPlayerInput (uint playerID, bool remote=false)
 
ref LocalPlayerInputEntityStruct GetPlayerInputRef (uint playerID, bool remote=false)
 
void Ready ()
 
bool SendCustomInput (LocalInputEntityStruct input)
 
bool SendCustomPlayerInput (LocalPlayerInputEntityStruct input, uint playerID, bool remote=false)
 

Public Attributes

bool IsReady = false
 
bool isRemovable => false
 

Properties

EntitiesDB entitiesDB [set]
 
string Name = "GamecraftModdingAPIFakeInputEngine" [get]
 

Member Function Documentation

◆ Dispose()

void GamecraftModdingAPI.Input.FakeInputEngine.Dispose ( )
inline

◆ GetInput()

LocalInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetInput ( )
inline

◆ GetInputRef()

ref LocalInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetInputRef ( )
inline

◆ GetLocalPlayerID()

uint GamecraftModdingAPI.Input.FakeInputEngine.GetLocalPlayerID ( )
inline

◆ GetPlayerInput()

LocalPlayerInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetPlayerInput ( uint  playerID,
bool  remote = false 
)
inline

◆ GetPlayerInputRef()

ref LocalPlayerInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetPlayerInputRef ( uint  playerID,
bool  remote = false 
)
inline

◆ Ready()

void GamecraftModdingAPI.Input.FakeInputEngine.Ready ( )
inline

◆ SendCustomInput()

bool GamecraftModdingAPI.Input.FakeInputEngine.SendCustomInput ( LocalInputEntityStruct  input)
inline

◆ SendCustomPlayerInput()

bool GamecraftModdingAPI.Input.FakeInputEngine.SendCustomPlayerInput ( LocalPlayerInputEntityStruct  input,
uint  playerID,
bool  remote = false 
)
inline

Member Data Documentation

◆ IsReady

bool GamecraftModdingAPI.Input.FakeInputEngine.IsReady = false

◆ isRemovable

bool GamecraftModdingAPI.Input.FakeInputEngine.isRemovable => false

Property Documentation

◆ entitiesDB

EntitiesDB GamecraftModdingAPI.Input.FakeInputEngine.entitiesDB
set

◆ Name

string GamecraftModdingAPI.Input.FakeInputEngine.Name = "GamecraftModdingAPIFakeInputEngine"
get

The documentation for this class was generated from the following file: