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EntitiesDB | entitiesDB [set] |
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string | Name = "GamecraftModdingAPIFakeInputEngine" [get] |
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◆ Dispose()
void GamecraftModdingAPI.Input.FakeInputEngine.Dispose |
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◆ GetInput()
LocalInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetInput |
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◆ GetInputRef()
ref LocalInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetInputRef |
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◆ GetLocalPlayerID()
uint GamecraftModdingAPI.Input.FakeInputEngine.GetLocalPlayerID |
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◆ GetPlayerInput()
LocalPlayerInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetPlayerInput |
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uint |
playerID, |
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bool |
remote = false |
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◆ GetPlayerInputRef()
ref LocalPlayerInputEntityStruct GamecraftModdingAPI.Input.FakeInputEngine.GetPlayerInputRef |
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uint |
playerID, |
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bool |
remote = false |
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◆ Ready()
void GamecraftModdingAPI.Input.FakeInputEngine.Ready |
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◆ SendCustomInput()
bool GamecraftModdingAPI.Input.FakeInputEngine.SendCustomInput |
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LocalInputEntityStruct |
input | ) |
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◆ SendCustomPlayerInput()
bool GamecraftModdingAPI.Input.FakeInputEngine.SendCustomPlayerInput |
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LocalPlayerInputEntityStruct |
input, |
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uint |
playerID, |
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bool |
remote = false |
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) |
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◆ IsReady
bool GamecraftModdingAPI.Input.FakeInputEngine.IsReady = false |
◆ isRemovable
bool GamecraftModdingAPI.Input.FakeInputEngine.isRemovable => false |
◆ entitiesDB
EntitiesDB GamecraftModdingAPI.Input.FakeInputEngine.entitiesDB |
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set |
◆ Name
string GamecraftModdingAPI.Input.FakeInputEngine.Name = "GamecraftModdingAPIFakeInputEngine" |
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get |
The documentation for this class was generated from the following file: