‪TechbloxModdingAPI  ‪v2.0.0
‪The unofficial Techblox modding API
TechbloxModdingAPI.Blocks.TextBlock Class Reference
Inheritance diagram for TechbloxModdingAPI.Blocks.TextBlock:
TechbloxModdingAPI.Blocks.SignalingBlock TechbloxModdingAPI.Block TechbloxModdingAPI.EcsObjectBase

Public Member Functions

 TextBlock (EGID id)
 
 TextBlock (uint id)
 
Wire Connect (byte sourcePort, SignalingBlock destination, byte destinationPort)
 ‪Connect an output on this block to an input on another block. More...
 
Wire[] ConnectedToOutput (byte port)
 ‪All wires connected to the output port. These wires will always be wired output -> input. More...
 
Block Copy ()
 ‪Creates a copy of the block in the game with the same properties, stats and wires. More...
 
bool Equals (Block other)
 
bool Equals (EGID other)
 
override bool Equals (object obj)
 
Block[] GetConnectedCubes ()
 ‪Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist. More...
 
override int GetHashCode ()
 
string InputPortName (byte port)
 ‪The input port's name. More...
 
string PortName (byte port, bool input)
 ‪The port's name. This is localized to the user's language, so this is not reliable for port identification. More...
 
override string ToString ()
 

Static Public Member Functions

static Block GetLastPlacedBlock ()
 ‪Returns the most recently placed block. More...
 
static void Init ()
 
static Block PlaceNew (BlockIDs block, float3 position, bool autoWire=false, Player player=null)
 ‪Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position. Place blocks next to each other to connect them. The placed block will be a complete block with a placement grid and collision which will be saved along with the game. More...
 

Public Attributes

bool Exists => BlockEngine.BlockExists(Id)
 ‪Whether the block exists. The other properties will return a default value if the block doesn't exist. If the block was just placed, then this will also return false but the properties will work correctly. More...
 

Protected Member Functions

ref ChannelDataStruct GetChannelData (EGID portId, out bool exists)
 ‪[EXPERIMENTAL] Gets the channel data. More...
 
ref WireEntityStruct GetConnectedWire (EGID portId, out bool connected)
 ‪Gets the connected wire. More...
 
EGID[] GetInputIds ()
 ‪Generates the input port identifiers. More...
 
EGID[] GetOutputIds ()
 ‪Generates the output port identifiers. More...
 

Static Protected Attributes

static readonly BlockCloneEngine BlockCloneEngine = new BlockCloneEngine()
 
static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine()
 
static readonly MovementEngine MovementEngine = new MovementEngine()
 
static readonly PlacementEngine PlacementEngine = new PlacementEngine()
 
static readonly RemovalEngine RemovalEngine = new RemovalEngine()
 
static readonly RotationEngine RotationEngine = new RotationEngine()
 
static readonly ScalingEngine ScalingEngine = new ScalingEngine()
 
static readonly SignalEngine SignalEngine = new SignalEngine()
 

Static Package Functions

static Block New (EGID egid)
 

Package Attributes

EcsInitData InitData
 

Static Package Attributes

static readonly BlockEngine BlockEngine = new BlockEngine()
 

Properties

BlockGroup??????? BlockGroup [get, set]
 ‪Returns the block group this block is a part of. Block groups can also be placed using blueprints. Returns null if not part of a group, although all blocks should have their own by default.
Setting the group after the block has been initialized will not update everything properly, so you can only set this property on blocks newly placed by your code.
To set it for existing blocks, you can use the Copy() method and set the property on the resulting block (and remove this block). More...
 
BlockColorColor [get, set]
 ‪The block's color. Returns BlockColors.Default if the block no longer exists. More...
 
float4 CustomColor [get, set]
 ‪The block's exact color. Gets reset to the palette color (Color property) after reentering the game. More...
 
bool? Flipped [get, set]
 
override EGID Id [get]
 
uint InputCount [get]
 ‪The input port count. More...
 
string? Label [get, set]
 ‪The text displayed on the block if applicable, or null. Setting it is temporary to the session, it won't be saved. More...
 
BlockMaterialMaterial [get, set]
 
uint OutputCount [get]
 ‪The output port count. More...
 
float3 Position [get, set]
 ‪The block's current position or zero if the block no longer exists. A block is 0.2 wide by default in terms of position. More...
 
float3 Rotation [get, set]
 ‪The block's current rotation in degrees or zero if the block doesn't exist. More...
 
float3 Scale [get, set]
 ‪The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling. The default scale of 1 means 0.2 in terms of position. More...
 
string Text [get, set]
 ‪The text block's current text. More...
 
string TextBlockId [get, set]
 ‪The text block's current text block ID (used in ChangeTextBlockCommand). More...
 
BlockIDsType [get]
 ‪The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore. More...
 
int UniformScale [get, set]
 ‪The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale. The default scale of 1 means 0.2 in terms of position. More...
 

Events

static EventHandler< BlockPlacedRemovedEventArgsPlaced [add, remove]
 ‪An event that fires each time a block is placed. More...
 
static EventHandler< BlockPlacedRemovedEventArgsRemoved [add, remove]
 ‪An event that fires each time a block is removed. More...
 

Constructor & Destructor Documentation

◆ TextBlock() [1/2]

TechbloxModdingAPI.Blocks.TextBlock.TextBlock ( EGID  id)
inline

◆ TextBlock() [2/2]

TechbloxModdingAPI.Blocks.TextBlock.TextBlock ( uint  id)
inline

Member Function Documentation

◆ Connect()

Wire TechbloxModdingAPI.Blocks.SignalingBlock.Connect ( byte  sourcePort,
SignalingBlock  destination,
byte  destinationPort 
)
inlineinherited

‪Connect an output on this block to an input on another block.

Parameters
sourcePort‪Output port number.
destinationInput block.
destinationPortInput port number.
Returns
‪The wire connection
Exceptions
WiringException‪The wire could not be created.

◆ ConnectedToOutput()

Wire [] TechbloxModdingAPI.Blocks.SignalingBlock.ConnectedToOutput ( byte  port)
inlineinherited

‪All wires connected to the output port. These wires will always be wired output -> input.

Parameters
port‪Port number.
Returns
‪Wires connected to the output port.

◆ Copy()

Block TechbloxModdingAPI.Block.Copy ( )
inlineinherited

‪Creates a copy of the block in the game with the same properties, stats and wires.

Returns

◆ Equals() [1/3]

bool TechbloxModdingAPI.Block.Equals ( Block  other)
inlineinherited

◆ Equals() [2/3]

bool TechbloxModdingAPI.Block.Equals ( EGID  other)
inlineinherited

◆ Equals() [3/3]

override bool TechbloxModdingAPI.Block.Equals ( object  obj)
inlineinherited

◆ GetChannelData()

ref ChannelDataStruct TechbloxModdingAPI.Blocks.SignalingBlock.GetChannelData ( EGID  portId,
out bool  exists 
)
inlineprotectedinherited

‪[EXPERIMENTAL] Gets the channel data.

Returns
‪The channel data.
Parameters
portId‪Port identifier.
exists‪Whether the channel actually exists.

◆ GetConnectedCubes()

Block [] TechbloxModdingAPI.Block.GetConnectedCubes ( )
inlineinherited

‪Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.

◆ GetConnectedWire()

ref WireEntityStruct TechbloxModdingAPI.Blocks.SignalingBlock.GetConnectedWire ( EGID  portId,
out bool  connected 
)
inlineprotectedinherited

‪Gets the connected wire.

Returns
‪The connected wire.
Parameters
portId‪Port identifier.
connected‪Whether the port has a wire connected to it.

◆ GetHashCode()

override int TechbloxModdingAPI.Block.GetHashCode ( )
inlineinherited

◆ GetInputIds()

EGID [] TechbloxModdingAPI.Blocks.SignalingBlock.GetInputIds ( )
inlineprotectedinherited

‪Generates the input port identifiers.

Returns
‪The input identifiers.

◆ GetLastPlacedBlock()

static Block TechbloxModdingAPI.Block.GetLastPlacedBlock ( )
inlinestaticinherited

‪Returns the most recently placed block.

Returns
‪The block object or null if doesn't exist

◆ GetOutputIds()

EGID [] TechbloxModdingAPI.Blocks.SignalingBlock.GetOutputIds ( )
inlineprotectedinherited

‪Generates the output port identifiers.

Returns
‪The output identifiers.

◆ Init()

static void TechbloxModdingAPI.Block.Init ( )
inlinestaticinherited

◆ InputPortName()

string TechbloxModdingAPI.Blocks.SignalingBlock.InputPortName ( byte  port)
inlineinherited

‪The input port's name.

Parameters
portInput port number.
Returns
‪The port name, localized to the user's language.

◆ New()

static Block TechbloxModdingAPI.Block.New ( EGID  egid)
inlinestaticpackageinherited

◆ PlaceNew()

static Block TechbloxModdingAPI.Block.PlaceNew ( BlockIDs  block,
float3  position,
bool  autoWire = false,
Player  player = null 
)
inlinestaticinherited

‪Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position. Place blocks next to each other to connect them. The placed block will be a complete block with a placement grid and collision which will be saved along with the game.

Parameters
block‪The block's type
position‪The block's position - default block size is 0.2
autoWire‪Whether the block should be auto-wired (if functional)
player‪The player who placed the block
Returns
‪The placed block or null if failed

◆ PortName()

string TechbloxModdingAPI.Blocks.SignalingBlock.PortName ( byte  port,
bool  input 
)
inlineinherited

‪The port's name. This is localized to the user's language, so this is not reliable for port identification.

Parameters
port‪Port number.
input‪Whether the port is an input (true) or an output (false).
Returns
‪The localized port name.

◆ ToString()

override string TechbloxModdingAPI.Block.ToString ( )
inlineinherited

Member Data Documentation

◆ BlockCloneEngine

readonly BlockCloneEngine TechbloxModdingAPI.Block.BlockCloneEngine = new BlockCloneEngine()
staticprotectedinherited

◆ BlockEngine

readonly BlockEngine TechbloxModdingAPI.Block.BlockEngine = new BlockEngine()
staticpackageinherited

◆ BlockEventsEngine

readonly BlockEventsEngine TechbloxModdingAPI.Block.BlockEventsEngine = new BlockEventsEngine()
staticprotectedinherited

◆ Exists

bool TechbloxModdingAPI.Block.Exists => BlockEngine.BlockExists(Id)
inherited

‪Whether the block exists. The other properties will return a default value if the block doesn't exist. If the block was just placed, then this will also return false but the properties will work correctly.

◆ InitData

EcsInitData TechbloxModdingAPI.EcsObjectBase.InitData
packageinherited

◆ MovementEngine

readonly MovementEngine TechbloxModdingAPI.Block.MovementEngine = new MovementEngine()
staticprotectedinherited

◆ PlacementEngine

readonly PlacementEngine TechbloxModdingAPI.Block.PlacementEngine = new PlacementEngine()
staticprotectedinherited

◆ RemovalEngine

readonly RemovalEngine TechbloxModdingAPI.Block.RemovalEngine = new RemovalEngine()
staticprotectedinherited

◆ RotationEngine

readonly RotationEngine TechbloxModdingAPI.Block.RotationEngine = new RotationEngine()
staticprotectedinherited

◆ ScalingEngine

readonly ScalingEngine TechbloxModdingAPI.Block.ScalingEngine = new ScalingEngine()
staticprotectedinherited

◆ SignalEngine

readonly SignalEngine TechbloxModdingAPI.Block.SignalEngine = new SignalEngine()
staticprotectedinherited

Property Documentation

◆ BlockGroup

BlockGroup??????? TechbloxModdingAPI.Block.BlockGroup
getsetinherited

‪Returns the block group this block is a part of. Block groups can also be placed using blueprints. Returns null if not part of a group, although all blocks should have their own by default.
Setting the group after the block has been initialized will not update everything properly, so you can only set this property on blocks newly placed by your code.
To set it for existing blocks, you can use the Copy() method and set the property on the resulting block (and remove this block).

◆ Color

BlockColor? TechbloxModdingAPI.Block.Color
getsetinherited

‪The block's color. Returns BlockColors.Default if the block no longer exists.

◆ CustomColor

float4 TechbloxModdingAPI.Block.CustomColor
getsetinherited

‪The block's exact color. Gets reset to the palette color (Color property) after reentering the game.

◆ Flipped

bool? TechbloxModdingAPI.Block.Flipped
getsetinherited

Whether the block is flipped.

◆ Id

override EGID TechbloxModdingAPI.Block.Id
getinherited

◆ InputCount

uint TechbloxModdingAPI.Blocks.SignalingBlock.InputCount
getinherited

‪The input port count.

◆ Label

string? TechbloxModdingAPI.Block.Label
getsetinherited

‪The text displayed on the block if applicable, or null. Setting it is temporary to the session, it won't be saved.

◆ Material

BlockMaterial? TechbloxModdingAPI.Block.Material
getsetinherited

The block's material.

◆ OutputCount

uint TechbloxModdingAPI.Blocks.SignalingBlock.OutputCount
getinherited

‪The output port count.

◆ Position

float3 TechbloxModdingAPI.Block.Position
getsetinherited

‪The block's current position or zero if the block no longer exists. A block is 0.2 wide by default in terms of position.

◆ Rotation

float3 TechbloxModdingAPI.Block.Rotation
getsetinherited

‪The block's current rotation in degrees or zero if the block doesn't exist.

◆ Scale

float3 TechbloxModdingAPI.Block.Scale
getsetinherited

‪The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling. The default scale of 1 means 0.2 in terms of position.

◆ Text

string TechbloxModdingAPI.Blocks.TextBlock.Text
getset

‪The text block's current text.

◆ TextBlockId

string TechbloxModdingAPI.Blocks.TextBlock.TextBlockId
getset

‪The text block's current text block ID (used in ChangeTextBlockCommand).

◆ Type

BlockIDs? TechbloxModdingAPI.Block.Type
getinherited

‪The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.

◆ UniformScale

int TechbloxModdingAPI.Block.UniformScale
getsetinherited

‪The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale. The default scale of 1 means 0.2 in terms of position.

Event Documentation

◆ Placed

EventHandler< BlockPlacedRemovedEventArgs> TechbloxModdingAPI.Block.Placed
staticaddremoveinherited

‪An event that fires each time a block is placed.

◆ Removed

EventHandler< BlockPlacedRemovedEventArgs> TechbloxModdingAPI.Block.Removed
staticaddremoveinherited

‪An event that fires each time a block is removed.


The documentation for this class was generated from the following file: