AddBlockToGroup(EGID blockID, int groupID) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
BuildGhostChild() | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
CreateBlockGroup(float3 position, quaternion rotation) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
CreateBlueprint() | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
Dispose() | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
DisposeBlueprint(uint blueprintID) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
entitiesDB | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | |
Factory | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | |
GetBlocksFromGroup(EGID blockID, out float3 pos, out quaternion rot) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
GetBlueprintInfo(uint blueprintID, out float3 pos, out quaternion rot, out uint selectionSize) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
InitBlueprint(uint blueprintID) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
isRemovable | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | |
Name | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | |
PlaceBlueprintBlocks(uint blueprintID, uint playerID, float3 pos, float3 rot) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
Ready() | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
RemoveBlockGroup(int id) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
ReplaceBlueprint(uint playerID, uint blueprintID, ICollection< Block > selected, float3 pos, quaternion rot) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |
SelectBlueprint(uint resourceID) | TechbloxModdingAPI.Blocks.Engines.BlueprintEngine | inline |