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void | AddBlockToGroup (EGID blockID, int groupID) |
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Block | BuildGhostChild () |
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int | CreateBlockGroup (float3 position, quaternion rotation) |
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uint | CreateBlueprint () |
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void | Dispose () |
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void | DisposeBlueprint (uint blueprintID) |
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Block[] | GetBlocksFromGroup (EGID blockID, out float3 pos, out quaternion rot) |
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void | GetBlueprintInfo (uint blueprintID, out float3 pos, out quaternion rot, out uint selectionSize) |
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void | InitBlueprint (uint blueprintID) |
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Block[] | PlaceBlueprintBlocks (uint blueprintID, uint playerID, float3 pos, float3 rot) |
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void | Ready () |
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void | RemoveBlockGroup (int id) |
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void | ReplaceBlueprint (uint playerID, uint blueprintID, ICollection< Block > selected, float3 pos, quaternion rot) |
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void | SelectBlueprint (uint resourceID) |
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◆ AddBlockToGroup()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.AddBlockToGroup |
( |
EGID |
blockID, |
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int |
groupID |
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) |
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inline |
◆ BuildGhostChild()
Block TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.BuildGhostChild |
( |
| ) |
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inline |
◆ CreateBlockGroup()
int TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.CreateBlockGroup |
( |
float3 |
position, |
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quaternion |
rotation |
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) |
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inline |
◆ CreateBlueprint()
uint TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.CreateBlueprint |
( |
| ) |
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inline |
◆ Dispose()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.Dispose |
( |
| ) |
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inline |
◆ DisposeBlueprint()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.DisposeBlueprint |
( |
uint |
blueprintID | ) |
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inline |
◆ GetBlocksFromGroup()
Block [] TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.GetBlocksFromGroup |
( |
EGID |
blockID, |
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out float3 |
pos, |
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out quaternion |
rot |
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) |
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inline |
◆ GetBlueprintInfo()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.GetBlueprintInfo |
( |
uint |
blueprintID, |
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out float3 |
pos, |
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out quaternion |
rot, |
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out uint |
selectionSize |
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) |
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inline |
◆ InitBlueprint()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.InitBlueprint |
( |
uint |
blueprintID | ) |
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inline |
◆ PlaceBlueprintBlocks()
Block [] TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.PlaceBlueprintBlocks |
( |
uint |
blueprintID, |
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uint |
playerID, |
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float3 |
pos, |
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float3 |
rot |
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) |
| |
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inline |
◆ Ready()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.Ready |
( |
| ) |
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inline |
◆ RemoveBlockGroup()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.RemoveBlockGroup |
( |
int |
id | ) |
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inline |
◆ ReplaceBlueprint()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.ReplaceBlueprint |
( |
uint |
playerID, |
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uint |
blueprintID, |
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ICollection< Block > |
selected, |
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float3 |
pos, |
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quaternion |
rot |
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) |
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inline |
◆ SelectBlueprint()
void TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.SelectBlueprint |
( |
uint |
resourceID | ) |
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inline |
◆ entitiesDB
EntitiesDB TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.entitiesDB |
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getset |
◆ Factory
IEntityFactory TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.Factory |
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getset |
◆ isRemovable
bool TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.isRemovable = false |
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get |
◆ Name
string TechbloxModdingAPI.Blocks.Engines.BlueprintEngine.Name = "TechbloxModdingAPIBlueprintGameEngine" |
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get |
The documentation for this class was generated from the following file: