◆ BlockColor() [1/2]
GamecraftModdingAPI.Blocks.BlockColor.BlockColor |
( |
byte |
index | ) |
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inline |
◆ BlockColor() [2/2]
GamecraftModdingAPI.Blocks.BlockColor.BlockColor |
( |
BlockColors |
color, |
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byte |
darkness = 0 |
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) |
| |
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inline |
◆ operator BlockColor()
◆ ToString()
override string GamecraftModdingAPI.Blocks.BlockColor.ToString |
( |
| ) |
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inline |
◆ Color
BlockColors GamecraftModdingAPI.Blocks.BlockColor.Color |
◆ Darkness
byte GamecraftModdingAPI.Blocks.BlockColor.Darkness |
Initial value:=> (byte) (
Index ==
byte.MaxValue
? 0
◆ RGBA
float4 GamecraftModdingAPI.Blocks.BlockColor.RGBA => Block.BlockEngine.ConvertBlockColor(Index) |
◆ Index
byte GamecraftModdingAPI.Blocks.BlockColor.Index |
|
get |
The documentation for this struct was generated from the following file: