‪TechbloxModdingAPI  ‪v2.2.0
‪The unofficial Techblox modding API
TechbloxModdingAPI.Blocks.Engines.SignalEngine Member List

This is the complete list of members for TechbloxModdingAPI.Blocks.Engines.SignalEngine, including all inherited members.

AddSignal(EGID blockID, float signal, out uint signalID, bool clamp=true, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
AddSignal(uint signalID, float signal, bool clamp=true, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
CreateNewWire(EGID startBlock, byte startPort, EGID endBlock, byte endPort)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
Dispose()TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
entitiesDBTechbloxModdingAPI.Blocks.Engines.SignalEngine
Exists< T >(EGID egid)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
FactoryTechbloxModdingAPI.Blocks.Engines.SignalEngine
GetChannelDataStruct(EGID portID)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetComponent< T >(EGID egid)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetElectricBlocks()TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetPort(EGID port)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetPortByOffset(BlockPortsStruct bps, byte portNumber, bool input)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetPortByOffset(Block block, byte portNumber, bool input)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetSignal(EGID blockID, out uint signalID, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetSignal(uint signalID, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetSignalIDs(EGID blockID, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetSignalInputs(EGID blockID)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetSignalOutputs(EGID blockID)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
GetWire(EGID wire)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
HIGHTechbloxModdingAPI.Blocks.Engines.SignalEnginestatic
IsInGameTechbloxModdingAPI.Blocks.Engines.SignalEngine
isRemovableTechbloxModdingAPI.Blocks.Engines.SignalEngine
MatchBlockIOToPort(Block block, byte portUsage, bool output)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
MatchBlockIOToPort(EGID block, byte portUsage, bool output)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
MatchBlocksToWire(EGID startBlock, EGID endBlock, byte startPort=byte.MaxValue, byte endPort=byte.MaxValue)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
MatchPortToWire(PortEntityStruct port, EGID blockID, out bool exists)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
NameTechbloxModdingAPI.Blocks.Engines.SignalEngine
NEGATIVE_HIGHTechbloxModdingAPI.Blocks.Engines.SignalEnginestatic
POSITIVE_HIGHTechbloxModdingAPI.Blocks.Engines.SignalEnginestatic
Ready()TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
SetSignal(EGID blockID, float signal, out uint signalID, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
SetSignal(uint signalID, float signal, bool input=true)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
WiredToInput(EGID block, byte port)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
WiredToOutput(EGID block, byte port)TechbloxModdingAPI.Blocks.Engines.SignalEngineinline
ZEROTechbloxModdingAPI.Blocks.Engines.SignalEnginestatic