‪GamecraftModdingAPI  ‪v1.8.0
‪The unofficial Gamecraft modding API
GamecraftModdingAPI.Utility.Audio Class Reference

Public Member Functions

 Audio (Guid uri)
 
 Audio (string uri)
 
void Play ()
 
void Stop (FMOD.Studio.STOP_MODE mode=FMOD.Studio.STOP_MODE.IMMEDIATE)
 

Static Public Member Functions

static Audio Random ()
 

Properties

float3 Position [get, set]
 
float this[PARAMETER_ID index] [get, set]
 
float this[string key] [get, set]
 

Constructor & Destructor Documentation

◆ Audio() [1/2]

GamecraftModdingAPI.Utility.Audio.Audio ( string  uri)
inline

◆ Audio() [2/2]

GamecraftModdingAPI.Utility.Audio.Audio ( Guid  uri)
inline

Member Function Documentation

◆ Play()

void GamecraftModdingAPI.Utility.Audio.Play ( )
inline

◆ Random()

static Audio GamecraftModdingAPI.Utility.Audio.Random ( )
inlinestatic

◆ Stop()

void GamecraftModdingAPI.Utility.Audio.Stop ( FMOD.Studio.STOP_MODE  mode = FMOD.Studio.STOP_MODE.IMMEDIATE)
inline

Property Documentation

◆ Position

float3 GamecraftModdingAPI.Utility.Audio.Position
getset

◆ this[PARAMETER_ID index]

float GamecraftModdingAPI.Utility.Audio.this[PARAMETER_ID index]
getset

◆ this[string key]

float GamecraftModdingAPI.Utility.Audio.this[string key]
getset

The documentation for this class was generated from the following file: